Ftc Robotics

Author: Pope John Xxiii High School Robotics Team
Publisher: CreateSpace
ISBN: 9781492763956
Format: PDF, ePub, Mobi
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The best selling book on FTC Robotics just got better: Extensively updated with new material for the 2013-14 season! This edition includes information about new plastics recently allowed by rule changes, new building materials such as extruded slotted aluminum, new fabrication techniques such as 3D printing, and more! FIRST Tech Challenge is the fastest growing FIRST robotics competition for students, but there has never before been a single volume to instruct new and veteran teams alike on how to navigate the competitions' rich complexities. This book contains the accumulated wisdom of several champion teams who have won major state level championships as captain teams. The volume is organized into sections covering every aspect of FTC competition, each section containing bite-sized chunks of information: a single sentence describing a tip, trick, strategy, or secret used by top ranked teams, followed by a paragraph or two of examples, explanations, pictures, or diagrams. Over four hundred of these recommendations are detailed in this book. The new 2011/12 edition contains new sections on Samantha WiFi and working with plastic, as well as dozens of new illustrations, code samples, and other updated information. By following these recommendations, your team is sure to improve, and maybe even become a champion team as a result!

FIRST Robots

Author: Stephanie Slezycki
Publisher: Rockport Publishers
ISBN: 9781592533664
Format: PDF, ePub, Mobi
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Personal robots are about as advanced today as personal computers were on the eve of the first IBM PC in the early 1980s. They are still the domain of hobbyists who cobble them together from scratch or from kits, join local clubs to swap code and stage contests, and whose labor of love is setting the stage for a technological revolution. This book will deconstruct the 30 regional winning robot designs from the FIRST Robotics Competition in 2006. The FIRST Robotics Competition (held annually and co-founded by Dean Kamen and Woodie Flowers) is a multinational competition that teams professionals and young people to solve an engineering design problem in an intense and competitive way. In 2005 the competition reached close to 25,000 people on close to 1,000 teams in 30 competitions. Teams came from Brazil, Canada, Ecuador, Israel, Mexico, the U.K., and almost every U.S. state. The competitions are high-tech spectator sporting events that have gained a loyal following because of the high caliber work featured. Each team is paired with a mentor from such companies as Apple, Motorola, or NASA (NASA has sponsored 200 teams in 8 years). This book looks at 30 different robot designs all based on the same chassis, and provides in-depth information on the inspiration and the technology that went into building each of them. Each robot is featured in 6-8 pages providing readers with a solid understanding of how the robot was conceived and built. There are sketches, interim drawings, and process shots for each robot.

Learning to Program with Robotc

Author: Alex Crow
Publisher: Lightning Source Incorporated
ISBN: 9780989280792
Format: PDF, Docs
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"This unique book shows how to start programming using the RobotC® language for LEGO MINDSTORMS, and it provides practical and easy-to-use code samples for getting a real robot to do the things you want it to do."--Back cover.

FIRST Robots

Author: Vince Wilczynski
ISBN: 9780692540626
Format: PDF, Kindle
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Similar to the information revolution that created instant access to data as a result of advancements in computers and digital communication, society is approaching a parallel development in the physical world: the arrival of the modern industrial revolution. The barriers to conceiving, producing, and controlling physical objects have been significantly reduced due to advancements in design software and manufacturing equipment. Traditionally these capabilities have been restricted to academic and industry research labs, but recent technology developments have extended these abilities to a much larger population. An increased interest in rapidly creating physical objects has resulted from developments in three key technologies: design software, manufacturing equipment, and integrated control systems. Intuitive computer-aided design (CAD) software programs enable users to quickly master the basic functions needed to design sophisticated mechanical systems. Once designed, physical devices can be manufactured with a variety of traditional and modern machines including three-dimensional (3D) printers, laser and plasma cutters, and computer controlled mills, lathes, and routers. Sensors that measure nearly any physical parameter can be easily integrated with microprocessor-based systems to monitor and control machine functions. Advancing from a sketch to a functioning object is a process in which more and more people, from a variety of backgrounds, are now participating. This book explores the technologies associated with modern and traditional methods for design, manufacturing, and control of robotic systems. Case studies illustrate methodologies that have been applied to design, manufacture, and control robotic systems designed for the 2015 FIRST® Robotics Competition (FRC®), the world's largest team-based program to interest high school students in pursuing careers in science, engineering, and technology. FIRST (For Inspiration and Recognition of Science and Technology) was founded in 1989 by inventor Dean Kamen to inspire young people's interest and participation in science and technology. Based in Manchester, N.H., the 501(c)(3) not-for-profit public charity inspires young people to be science and technology leaders by engaging them in exciting mentor-based programs that build science, technology, math, and engineering (STEM) skills; inspire innovation; and foster well-rounded life capabilities including self-confidence, communication, and leadership.

First LEGO League

Author: James Floyd Kelly
Publisher: "O'Reilly Media, Inc."
ISBN: 1457169533
Format: PDF, ePub
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FIRST LEGO League (FLL) is an international program for kids ages 9 to 14 that combines a hands-on, interactive robotics program and research presentation with a sports-like atmosphere. Authors James Floyd Kelly and Jonathan Daudelin-both participants in numerous FIRST LEGO League competitions-have teamed up to bring coaches, teachers, parents, and students an all-in-one guide to FLL. Written for both rookie and experienced teams, FIRST LEGO League: The Unofficial Guide includes in-depth coverage of topics like team formation and organization, robot building and programming, and the basics of getting involved with FLL. Before the authors delve into the specifics of robot and team building, they reveal the fascinating history of the FIRST organization and the sometimes puzzling structure of the FLL competition. Using a combination of real-life stories and candid commentary from actual FLL teams, as well as recollections of their own experiences, they offer an abundance of helpful guidance and dependable building and programming examples. FIRST LEGO League: The Unofficial Guide explores the complex workings and structure of the FLL competition, including its four key components: Robot Game, Technical Interview, Project, and Teamwork. You'll learn how to: Organize, recruit, and manage a team Find equipment, mentors, and funding Design, build, and program winning robots Tackle each of the four FLL components-from Robot Game to Teamwork Use strategies and techniques from FLL masters to increase your scores No matter what your role in the FLL competition, FIRST LEGO League: The Unofficial Guide will make you a better competitor, builder, designer, and team member. The only ingredient you need to add is your competitive spirit!

The New Cool

Author: Neal Bascomb
Publisher: Crown
ISBN: 0307588912
Format: PDF, ePub, Docs
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That Monday afternoon, in high-school gyms across America, kids were battling for the only glory American culture seems to want to dispense to the young these days: sports glory. But at Dos Pueblos High School in Goleta, California, in a gear-cluttered classroom, a different type of “cool” was brewing. A physics teacher with a dream – the first public high-school teacher ever to win a MacArthur Genius Award -- had rounded up a band of high-I.Q. students who wanted to put their technical know-how to work. If you asked these brainiacs what the stakes were that first week of their project, they’d have told you it was all about winning a robotics competition – building the ultimate robot and prevailing in a machine-to-machine contest in front of 25,000 screaming fans at Atlanta’s Georgia Dome. But for their mentor, Amir Abo-Shaeer, much more hung in the balance. The fact was, Amir had in mind a different vision for education, one based not on rote learning -- on absorbing facts and figures -- but on active creation. In his mind’s eye, he saw an even more robust academy within Dos Pueblos that would make science, technology, engineering, and math (STEM) cool again, and he knew he was poised on the edge of making that dream a reality. All he needed to get the necessary funding was one flashy win – a triumph that would firmly put his Engineering Academy at Dos Pueblos on the map. He imagined that one day there would be a nation filled with such academies, and a new popular veneration for STEM – a “new cool” – that would return America to its former innovative glory. It was a dream shared by Dean Kamen, a modern-day inventing wizard – often-called “the Edison of his time” – who’d concocted the very same FIRST Robotics Competition that had lured the kids at Dos Pueblos. Kamen had created FIRST (For Inspiration and Recognition of Science and Technology) nearly twenty years prior. And now, with a participant alumni base approaching a million strong, he felt that awareness was about to hit critical mass. But before the Dos Pueblos D’Penguineers could do their part in bringing a new cool to America, they’d have to vanquish an intimidating lineup of “super-teams”– high-school technology goliaths that hailed from engineering hot spots such as Silicon Valley, Massachusetts’ Route 128 technology corridor, and Michigan’s auto-design belt. Some of these teams were so good that winning wasn’t just hoped for every year, it was expected. In The New Cool, Neal Bascomb manages to make even those who know little about – or are vaguely suspicious of – technology care passionately about a team of kids questing after a different kind of glory. In these kids’ heartaches and headaches – and yes, high-five triumphs -- we glimpse the path not just to a new way of educating our youth but of honoring the crucial skills a society needs to prosper. A new cool.

Permissionless Innovation The Continuing Case for Comprehensive Technological Freedom

Author: Adam Thierer
Publisher: Mercatus Center at George Mason University
ISBN: 1942951248
Format: PDF, Kindle
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Will innovators be forced to seek the blessing of public officials before they develop and deploy new devices and services, or will they be generally left free to experiment with new technologies and business models? In this book, Adam Thierer argues that if the former disposition, “the precautionary principle,” trumps the latter, “permissionless innovation,” the result will be fewer services, lower-quality goods, higher prices, diminished economic growth, and a decline in the overall standard of living. When public policy is shaped by “precautionary principle” reasoning, it poses a serious threat to technological progress, economic entrepreneurialism, and long-run prosperity. By contrast, permissionless innovation has fueled the success of the Internet and much of the modern tech economy in recent years, and it is set to power the next great industrial revolution—if we let it.

The New Technology Elite

Author: Vinnie Mirchandani
Publisher: John Wiley & Sons
ISBN: 1118237277
Format: PDF, Mobi
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How-to guidance for optimizing incumbent technologies to deliver a better product and gain competitive advantage Their zip codes are far from Silicon Valley. Their SIC codes show retail, automobile or banking. But industry after industry is waking up to the opportunity of "smart" products and services for their increasingly tech-savvy customers. Traditionally technology buyers, they are learning to embed technology in their products and become technology vendors. In turn, if you analyze Apple, Google, Amazon, Facebook, Twitter and eBay, you marvel at their data centers, retail stores, application ecosystems, global supply chains, design shops. They are considered "consumer" tech but have better technology at larger scale than most enterprises. The old delineation of technology buyer and vendor is obsolete. There is a new definition for the technology elite - and you find them across industries and geographies. The 17 case studies and 4 guest columns spread through The New Technology Elite bring out the elite attributes in detail. Every organization will increasingly be benchmarked against these elite - and soon will be competing against them. Contrasts the productivity that Apple, Google and others have demonstrated in the last decade to that of the average enterprise technology group Reveals how to leverage what companies have learned from Google, Apple, Amazon.com, and Facebook to your company's advantage Designed for business practitioners, CEOs, CFOs, CIOs, technology vendors, venture capitalists, IT consultants, marketing executives, and policy makers Other titles by Vinnie Mirchandani: The New Polymath: Profiles in Compound-Technology Innovations If you're looking to encourage technology innovation, look no further. The New Technology Elite provides the building blocks your company needs to become innovative through incumbent technologies.

The Flooded Earth

Author: Peter Douglas Ward
Publisher: ReadHowYouWant.com
ISBN: 1458722392
Format: PDF, ePub, Mobi
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Readhowyouwant 16 point large print. Sea level rise will be an unavoidable part of our future, no matter what we do. Even if we stopped all carbon dioxide emissions today, the seas will rise three feet by 2050 and nine feet by 2100. This- not drought, species extinction, or excessive heat waves - will be the most dramatic effect of global warming.

Life 3 0

Author: Max Tegmark
Publisher: Vintage
ISBN: 9781101970317
Format: PDF
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New York Times Best Seller How will Artificial Intelligence affect crime, war, justice, jobs, society and our very sense of being human? The rise of AI has the potential to transform our future more than any other technology--and there's nobody better qualified or situated to explore that future than Max Tegmark, an MIT professor who's helped mainstream research on how to keep AI beneficial. How can we grow our prosperity through automation without leaving people lacking income or purpose? What career advice should we give today's kids? How can we make future AI systems more robust, so that they do what we want without crashing, malfunctioning or getting hacked? Should we fear an arms race in lethal autonomous weapons? Will machines eventually outsmart us at all tasks, replacing humans on the job market and perhaps altogether? Will AI help life flourish like never before or give us more power than we can handle? What sort of future do you want? This book empowers you to join what may be the most important conversation of our time. It doesn't shy away from the full range of viewpoints or from the most controversial issues--from superintelligence to meaning, consciousness and the ultimate physical limits on life in the cosmos.