Internet Afterlife Virtual Salvation in the 21st Century

Author: Kevin O'Neill Ph.D.
Publisher: ABC-CLIO
ISBN: 144083797X
Format: PDF, Docs
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Can you imagine swapping your body for a virtual version? This technology-based look at the afterlife chronicles America's fascination with death and reveals how digital immortality may become a reality. • Reveals the period in American history that established cultural views about the afterlife • Discusses how technology aids in achieving and designing perspectives on heaven and immortality • Reviews technologies surrounding digital mortality, including Dmitry Itskov's 2045 Initiative and Martine Rothblatt's Terasem Foundation • Illustrates how the Internet helps those who have lost loved ones to grieve and cope in new ways • Links perceptions about death and the hereafter to typical American attitudes, including optimism, confidence, self-reliance, and innovation • Examines the use of virtual memorials, online obituaries, Facebook pages of deceased users, and avatars

The Seven Beauties of Science Fiction

Author: Istvan Csicsery-Ronay, Jr.
Publisher: Wesleyan University Press
ISBN: 0819571520
Format: PDF, ePub
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As the world undergoes daily transformations through the application of technoscience to every aspect of life, science fiction has become an essential mode of imagining the horizons of possibility. However much science fiction texts vary in artistic quality and intellectual sophistication, they share in a mass social energy and a desire to imagine a collective future for the human species and the world. At this moment, a strikingly high proportion of films, commercial art, popular music, video and computer games, and non-genre fiction have become what Csicsery-Ronay calls science fictional, stimulating science-fictional habits of mind. We no longer treat science fiction as merely a genre-engine producing formulaic effects, but as a mode of awareness, which frames experiences as if they were aspects of science fiction. The Seven Beauties of Science Fiction describes science fiction as a constellation of seven diverse cognitive attractions that are particularly formative of science-fictionality. These are the “seven beauties” of the title: fictive neology, fictive novums, future history, imaginary science, the science-fictional sublime, the science-fictional grotesque, and the Technologiade, or the epic of technsocience’s development into a global regime.

The Oxford Handbook of Virtuality

Author: Mark Grimshaw
Publisher: Oxford University Press
ISBN: 0199826161
Format: PDF, Mobi
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The book is a compendium of thinking on virtuality and its relationship to reality from the perspective of a variety of philosophical and applied fields of study. Topics covered include presence, immersion, emotion, ethics, utopias and dystopias, image, sound, literature, AI, law, economics, medical and military applications, religion, and sex.

Science Fiction and the Moral Imagination

Author: Russell Blackford
Publisher: Springer
ISBN: 3319616854
Format: PDF, Kindle
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In this highly original book, Russell Blackford discusses the intersection of science fiction and humanity’s moral imagination. With the rise of science and technology in the 19th century, and our continually improving understanding of the cosmos, writers and thinkers soon began to imagine futures greatly different from the present. Science fiction was born out of the realization that future technoscientific advances could dramatically change the world. Along with the developments described in modern science fiction - space societies, conscious machines, and upgraded human bodies, to name but a few - come a new set of ethical challenges and new forms of ethics. Blackford identifies these issues and their reflection in science fiction. His fascinating book will appeal to anyone with an interest in philosophy or science fiction, or in how they interact. “This is a seasoned, balanced analysis of a major issue in our thinking about the future, seen through the lens of science fiction, a central art of our time. Everyone from humanists to technologists should study these ideas and examples. Blackford’s book is wise and savvy, and a delight to read as well.” Greg Benford, author of Timescape.

The Ethics of Computer Games

Author: Miguel Sicart
Publisher: MIT Press
ISBN: 0262261537
Format: PDF, ePub, Mobi
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Despite the emergence of computer games as a dominant cultural industry (and the accompanying emergence of computer games as the subject of scholarly research), we know little or nothing about the ethics of computer games. Considerations of the morality of computer games seldom go beyond intermittent portrayals of them in the mass media as training devices for teenage serial killers. In this first scholarly exploration of the subject, Miguel Sicart addresses broader issues about the ethics of games, the ethics of playing the games, and the ethical responsibilities of game designers. He argues that computer games are ethical objects, that computer game players are ethical agents, and that the ethics of computer games should be seen as a complex network of responsibilities and moral duties. Players should not be considered passive amoral creatures; they reflect, relate, and create with ethical minds. The games they play are ethical systems, with rules that create gameworlds with values at play. Drawing on concepts from philosophy and game studies, Sicart proposes a framework for analyzing the ethics of computer games as both designed objects and player experiences. After presenting his core theoretical arguments and offering a general theory for understanding computer game ethics, Sicart offers case studies examining single-player games (using Bioshock as an example), multiplayer games (illustrated by Defcon), and online gameworlds (illustrated by World of Warcraft) from an ethical perspective. He explores issues raised by unethical content in computer games and its possible effect on players and offers a synthesis of design theory and ethics that could be used as both analytical tool and inspiration in the creation of ethical gameplay.

The Metaphysics of Virtual Reality

Author: Michael Heim
Publisher: Oxford University Press on Demand
ISBN: 0195092589
Format: PDF, ePub, Docs
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Heim examines, among other things, how our perception of the world will change as we move in and out of a computer-generated world.

Mapping Cyberspace

Author: Martin Dodge
Publisher: Routledge
ISBN: 113463899X
Format: PDF, Mobi
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Mapping Cyberspace is a ground-breaking geographic exploration and critical reading of cyberspace, and information and communication technologies. The book: * provides an understanding of what cyberspace looks like and the social interactions that occur there * explores the impacts of cyberspace, and information and communication technologies, on cultural, political and economic relations * charts the spatial forms of virutal spaces * details empirical research and examines a wide variety of maps and spatialisations of cyberspace and the information society * has a related website at http://www.MappingCyberspace.com. This book will be a valuable addition to the growing body of literature on cyberspace and what it means for the future.

Philosophy Myth and Epic Cinema

Author: Sylvie Magerstadt
Publisher: Rowman & Littlefield International
ISBN: 9781783482504
Format: PDF, ePub, Mobi
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This is a philosophical discussion of cinema's power to create positive illusions and myths, drawing on Nietzsche, Kracauer, and Deleuze.