Art Of Atari

Author: Tim Lapetino
Publisher: Dynamite Entertainment
ISBN: 1524101060
Format: PDF, Mobi
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Atari is one of the most recognized names in the world. Since its formation in 1972, the company pioneered hundreds of iconic titles including Asteroids, Centipede, and Missile Command. In addition to hundreds of games created for arcades, home video systems, and computers, original artwork was specially commissioned to enhance the Atari experience, further enticing children and adults to embrace and enjoy the new era of electronic entertainment. The Art of Atari is the first official collection of such artwork. Sourced from private collections worldwide, this book spans over 40 years of the company's unique illustrations used in packaging, advertisements, catalogs, and more. Co-written by Robert V. Conte and Tim Lapetino, The Art of Atari includes behind-the-scenes details on how dozens of games featured within were conceived of, illustrated, approved (or rejected), and brought to life! Includes a special Foreword by New York Times bestseller Ernest Cline author of Armada and Ready Player One, soon to be a motion picture directed by Steven Spielberg. Whether you're a fan, collector, enthusiast, or new to the world of Atari, this book offers the most complete collection of Atari artwork ever produced!

Art of Atari Signed Edition

Author: Tim Lapetino
Publisher: Dynamite Entertainment
ISBN: 9781524104870
Format: PDF
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Now available with a signed tip-in sheet autographed by Tim Lapetino, author and Founder/Executive Director of the Museum of Video Game Art (MOVA)! Atari is one of the most recognized names in the world. Since its formation in 1972, the company pioneered hundreds of iconic titles including Asteroids, Centipede, and Missile Command. In addition to hundreds of games created for arcades, home video systems, and computers, original artwork was specially commissioned to enhance the Atari experience, further enticing children and adults to embrace and enjoy the new era of electronic entertainment. The Art of Atari is the first official collection of such artwork. Sourced from private collections worldwide, this book spans over 40 years of the company's unique illustrations used in packaging, advertisements, catalogs, and more. Written by Tim Lapetino, The Art of Atari includes behind-the-scenes details on how dozens of games featured within were conceived of, illustrated, approved (or rejected), and brought to life! Includes a special Foreword by New York Times bestseller Ernest Cline, author of Armada and Ready Player One. Whether you're a fan, collector, enthusiast, or new to the world of Atari, this book offers the most complete collection of Atari artwork ever produced! "For me, revisiting the beautiful artwork presented in this book is almost as good as taking a trip in Doc Brown's time machine back to that halcyon era at the dawn of the digital age. But be warned, viewing these images may leave you with an overwhelming desire to revisit the ancient pixelated battlefields they each depict as well." -- from the Foreword by Ernest Cline, author of READY PLAYER ONE

Atari Poster Book

Author: None
Publisher: Dynamite Entertainment
ISBN: 9781524103026
Format: PDF, ePub, Docs
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The artwork of Atari inspired a generation and created a bridge from the simple on-screen graphics of its early games to the imaginations of eager gamers. Now, Dynamite Entertainment proudly brings the most iconic, mind-blowing video game illustrations to posters, each one easy to remove and perfect for display, showcasing the tremendous talent of Atari's greatest artists! "Price Includes VAT"

Playing with Power Nintendo NES Classics

Author: Garitt Rocha
Publisher: Prima Games
ISBN: 9780744017779
Format: PDF, Docs
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A Veritable Love Letter to Nintendo Fans! This paperback version offers a fascinating retrospective on 17 NES classics--including Super Mario Bros. 3, Donkey Kong, and The Legend of Zelda! Interviews and commentary from Nintendo visionaries who pioneered this era of gaming. A showcase of vintage advertising and priceless excerpts from Nintendo Power magazine back issues! Plus hand-drawn maps, character and game environment art, and much more! TM & � 2016 Nintendo.

Damn Good

Author: Tim Lapetino
Publisher: HOW Books
ISBN: 1440315485
Format: PDF
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Top Graphic Designers Share Their All-Time Best Work Brimming with inspiration, Damn Good highlights the favorite work of designers around the globe, showcasing their best, most passionate projects. This unique and diverse collection challenges the status quo and typical industry boundaries, and also contains the stories behind the work-in the words of the creative teams who designed them. Damn Good features a bold range of design work, spanning 35 countries and multiple disciplines, including print design, logo design, identity design, package design, interactive design, and more. Featuring Work From: DEUTSCH DESIGN WORKS DEVICE FUSEPROJECT GRIP DESIGN HATCH DESIGN ID29 MODERN DOG DESIGN CO. MOXIE SOZO OGILVY RICKABAUGH GRAPHICS STEFAN BUCHER STUDIOFLUID VOLUME, INC. WALLACE CHURCH

Hints Tips for Videogame Pioneers

Author: Andrew Hewson
Publisher: Lulu.com
ISBN: 1844991369
Format: PDF, Kindle
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What is it like to plunge into the unknown as one of the pioneers of an emerging technology driven industry? How do you forge the future of an entirely new entertainment medium when there is no precedent to follow? From Uridium and Paradroid to Pinball Dreams and Pinball Fantasies, from the ZX Spectrum to the Commodore Amiga, Andrew Hewson takes us on a journey through his pioneering videogames career, unearthing a rich tapestry of expertise for the next generation of digital leaders and gaming trailblazers. Featuring commentary and analysis from more than twenty retrogaming icons including Steve Turner of Graftgold, Raffaele Cecco, Jon Hare of Sensible Software and the founders of EA DICE, Hints & Tips for Videogame Pioneers reveals the secrets behind the string of smash-hit titles produced by Andrew's celebrated games companies - Hewson Consultants and 21st Century Entertainment.

Classic 80s Home Video Games

Author: Robert P. Wicker
Publisher:
ISBN: 9781574325737
Format: PDF
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The early 80s was a pioneering time for home video games. Consoles from Atari, Mattel, Coleco, and others dominated many American living rooms. This guide takes an in-depth look at the classic consoles, games, accessories, and related merchandise manufactured between the introduction of the Atari VCS in 1977 and the great video game crash of 1984. The great consoles from Atari--the 2600 VCS, 5200 SuperSystem, and 7800 ProSystem are all covered in depth, as well as the amazing Coleco Vision, Intellivision, Odyssey-2-, and Vectrex gaming systems. More than 2,000 full-color photographs complement detailed listings for loose and boxed items. Consoles, cartridges, manuals, accessories, and related merchandise are listed and priced in an easy-to-use, checklist format. Products are listed by console and manufacturer for easy reference. See Donkey Kong, Frogger, Asteroids, Centipede, Pac-Man, and many other famous stars from the 1980s systems in this must-have title on classic video games. 2008 values.

The Art of Doom

Author: ID Software
Publisher: Dark Horse Comics
ISBN: 1616559349
Format: PDF, ePub
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Doom is unquestionably one of the most influential videogames ever created, widely regarded as the original FPS (First-Person Shooter) and remains a touchstone for countless action games today. The Art Of Doom brings together concept artwork, sketches and screenshots from every classic instalment of the series, including Bethesda's most recent addition, Doom 3 (2012).

Swordquest Realworld

Author: Chad Bowers
Publisher: Dynamite Entertainment
ISBN: 1524104914
Format: PDF, Docs
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In 1984, Peter Case was on his way to being crowned champion of SwordQuest, set to win the last of four contests and lay claim to a golden sword worth over $50,000! But when the game was discontinued, Peter found himself without a game to finish. Now, over thirty years later, Peter's stuck in a different kind of game entirely -- the game of life, and he's losing fast. But when he learns that all the prizes meant for the SwordQuest contest of his youth are on display in the World Arcade Museum, he finds an unknown determination that sees him put together a team of like-minded losers for the ultimate heist job -- a real-life sword quest! The red-hot team of Chris Sims, Chad Bowers, and Ghostwriter X (Down Set Fight) have a new game -- and the stakes have never been higher!