Author: Dan Cooney
Suitable for all abilities, from complete beginners to experienced artists. Covers all essential elements of making sequential art, including concept and composition, characters and backgrounds, expressions, emotion, atmosphere and action. This book gives
Author: Shawn Martinbrough
Describes the techniques needed to draw noir comics such as creating mood, staging action, working with a script, characters, and lightning.
Author: Scott McCloud
Publisher: Harper Collins
Praised throughout the cartoon industry by such luminaries as Art Spiegelman, Matt Groening, and Will Eisner, this innovative comic book provides a detailed look at the history, meaning, and art of comics and cartooning.
Author: Stan Lee, Steve Ditko, Jack Kirby, Alex Ross, John Buscema
The third installment in comics icon Stan Lee's series showing readers how to draw some of the most exciting and dynamic superheroes of all time. Spider-Man, the X-Men, the Fantastic Four, Iron Man, the Incredible Hulk, and the Avengers all share a common trait -- these hugely popular Marvel Comics superheroes were co-created by the legendary Stan Lee. Now, Lee shows readers everything they'll need to make their own mighty superheroes, just like his classic creations. Lee exposes his secret tools and techniques for bringing strong, inspiring heroes and heroines to life. He even shows aspiring creators how to expand their super-universes with evil villains, trusty sidekicks, brutes and monsters, super-pets, secret hideouts, and more! These invaluable insights from one of the greatest superhero creators of all time are must-haves for all fans of Lee's legendary superhero comic work.
Author: Peter Boerboom, Tim Proetel
Simple methods teach how to draw figures. When we try to draw a person, we are quickly confronted with various challenges. The proportions need to be correct, the attitude must be clear and vivid, the face should show resemblance and also be expressive. Such a task takes courage. Yet a little practice and training quickly lead to the ability to draw figures in a wide variety of styles. A figure in a particular posture can be assembled with a few key characteristic strokes. At the center of this collection is not the perfect figure, but the joy of drawing, and how, with simple methods, drawing people is possible: by reducing and reducing to a few lines, using clear contours and simple surfaces, the human figure emerges, constructed and elaborated.
Author: Stan Lee, John Buscema
Publisher: Simon and Schuster
Illustrates hitherto mysterious methods of comic art using as examples such Mighty Marvel heroes as Thor, The Silver Surfer, Spider-Man, and The Hulk
Author: Jay Hosler, Kevin Cannon, Zander Cannon
A graphic-style introduction to evolution, covering everything from Earth's primordial soup to the human body's vestigial structures.
Author: James Monaco
Publisher: Oxford University Press
James Monaco discusses the elements necessary to understand how a film conveys its meaning, and, more importantly, how the audience can best discern all that a film is attempting to communicate.
Author: Winter Morgan
Publisher: Skyhorse Publishing, Inc.
Will a griefer destroy Steve’s hope of winning the elite building competition? In this third installment of the Minecraft Gamer’s Adventure series, Steve is invited to participate in an elite building competition on Mushroom Island. His friends—Max, Lucy, and Henry—are impressed and want to join their friend on a journey to the island. Yet not everyone is happy: Steve’s neighbor Kyra is upset because she wasn’t chosen as a contestant. Steve asks Kyra to come to the competition and help the gang build boats to get to Mushroom Island. She agrees, and the group sets out on an adventure to the contest. Getting there is half the fun, and the group treks through the jungle, where they find a rare temple filled with treasure! But getting the treasure isn’t easy, and they have to fight fierce battles to continue their journey. After their exhilarating and rewarding journey to the contest, they finally make their way onto the island and meet the judges, as well as the other four contestants, whose egos are as big as the houses they are building. Steve builds his dream house to impress the judges, but just as they begin judging, the island is overrun with Endermen. Mushroom islands are known for not having hostile mobs, so everyone knows it’s the work of a griefer. Is it one of the contestants? Nobody knows, but they all have to work together to battle this invasion of the Endermen. Will they be able to defeat the Endermen and find out who the griefer is? And who will win the building contest? Find out in this thrilling third installment of the Minecraft Gamer’s Adventure series! Sky Pony Press, with our Good Books, Racehorse and Arcade imprints, is proud to publish a broad range of books for young readers—picture books for small children, chapter books, books for middle grade readers, and novels for young adults. Our list includes bestsellers for children who love stories told with LEGO bricks, books that teach lessons about tolerance, patience, and the environment, and much more. We also publish books for fans of Minecraft and Pokemon GO, including books full of useful hacks, tips, and tricks, as well as Minecraft adventure stories for readers who love the fight of good vs. evil, and magical academies similar to Hogwarts in the Harry Potter saga. While not every title we publish becomes a New York Times bestseller or a national bestseller, we are committed to books on subjects that are sometimes overlooked and to authors whose work might not otherwise find a home.
Author: Edda Weigand
Publisher: John Benjamins Publishing
The ‘Mixed Game Model’ represents a holistic theory of dialogue which starts from human beings’ competence-in-performance and describes how language is integrated in a general theory of human action and behaviour. Human beings are able to adapt to changing conditions and to pursue their interests by the integrated use of various communicative means, mainly verbal, perceptual and cognitive. The core unit is the dialogic action game or ‘the mixed game’ with human beings at the centre acting and reacting in cultural surroundings. The key to opening up the complex whole is human beings’ nature. The Mixed Game Model demonstrates how the different disciplines of the natural and social sciences and the humanities are mutually interconnected. After a detailed overview of the state of the art, the fundamentals of the theory are laid down. They include a typology of action games which ranges from minimal games to complex institutional games. The description is illustrated by analyses of authentic games.
Author: Mark Crilley
"With over 10 million views and growing, Mark Crilley's YouTube drawing instruction videos have an enormous worldwide legion of fans and have been featured on sites such as Yahoo News and Reddit. In addition, Crilley is an accomplished graphic novelist. Now for the first time, he pairs both strengths resulting in a one-of-a-kind art instruction experience. Through the story of aspiring, overeager young artist-in-the-making David and his helpful, but often flustered mentor, Becky, readers gain a grounding in the basics of drawing and rendering, along with a helping of laughs and poignant entertainment. Each lesson builds off the previous, with sidebars at the end of each chapter that direct readers to tackle some of the very same drawing exercises that David has just completed. The sequential art format provides the perfect vehicle for these step-by-step lessons, and the Pixar-esque approach to the surrounding characters and story ensures an enjoyable experience that readers will want to revisit again and again."
Author: Alexander Kluge, Oskar Negt
Publisher: Verso Books
The “public sphere” is a key concept in political discourse, designating a space for political action. But is this a single authoritative and universal space in which various positions compete for recognition, or does it consist of multiple local spaces spread over diverse collectivities? In Kluge and Negt’s groundbreaking book they examine the material conditions of experience in an arena that had previously figured only as an abstract term: the media of mass and consumer culture. With a new, up-to-date introduction from Alexander Kluge. From the Trade Paperback edition.
Author: Monika Held
Publisher: Haus Publishing
Summoned from Vienna to Frankfurt to testify at the Auschwitz trials, Heiner meets Lena, who is working at the court as a translator. During the trial, he describes his experiences of being deported to Auschwitz as a young man. Afterward, the two begin a cautious love affair, but both are unsure whether their feelings will be strong enough to persevere in the shadow of his earlier ordeals. Heiner knows that if they are to stay together, Lena will have to accept the memories of Auschwitz that mark him and build a new life amid the debris of his past. In this moving novel, Monika Held draws on first-hand reports by Auschwitz survivors to paint an emotive picture of life and love governed by trauma. Throughout, Heiner’s suffering is omnipresent, and Lena’s struggle to hold her own in a relationship dominated by his past is deeply moving. His stories are horrific and disturbing, but they are a part of his identity; he cannot survive without them. And slowly, Lena learns to cherish her own past despite its apparent insignificance. With its sensitive treatment of two people struggling to confront the Holocaust’s atrocities from very different vantage points, This Place Holds No Fear is a powerful novel of finding love after experiencing unimaginable loss.